NelworksNelworks
Season 2

EP06 - Walls, Number Nullifier

Explore how fortifications nullified numerical superiority and reshaped siege warfare economics. Learn why walls were the ultimate strategic multiplier and how they made small garrisons defeat large armies.

Yes! Blacksmith upgrades are done! Now, max out the attack damage on my Elite Longswordsmen! We march in five!
...where are your walls?
The best defense is a good offense! Why waste wood on walls when you can spend it on more axes? Walls are for noobs who can't attack-move!
Interesting. You've invested one hundred percent of your capital into a single, high-risk, mobile asset. I haven't seen such a meta before.
It's called a "rush," Kurumi. I'm going to overwhelm him with numbers and superior stats before he knows what hit him! I will beat him up in the open field!
A wall? お可愛いこと!
Come on, break it down!
No, no, no! Spread out! Attack the wall!
That's ridiculous! My army was way stronger! His archers were base-level! This game is broken!
The game isn't broken. Your understanding of basic physics is. Recall our previous lesson: "Numbers win".
New game again. Ten attackers versus one defender. Open field. Go.
See? Numbers win! My strategy was right!
That was your strategy. Now, let's try my strategy.
Look closely. The wall has changed the geometry of the fight.
He's... he's picking them off one by one.
Earlier episodes, we showed the unfairness of numbers in a fight. Now, this wall transformed a losing battle into a winning one by forcing the enemy to fight 1v1.
Its more than just geometry. We also need to talk about energy expenditure.
The attacker has to fight your soldiers and the force of gravity. He is spending enormous amounts of energy just to reach the battle. He arrives at the top exhausted.
You, the defender, spend zero energy. Gravity is your ally. You can just stand there and rest.
The attacker has spent ten times the energy just to get to you.
And you only need to spend one-tenth of the energy to neutralize him.
That's... force multiplication. The wall makes one defender as strong as ten attackers.
Correct. A castle is not a passive act of hiding. It turns architecture into a weapon. It is a machine designed to bankrupt the enemy's energy reserves while conserving your own.
So... every piece of wood I spent on another sword... was a waste. I should have been building walls.
And it's worse than you think. The castle isn't just a force multiplier. It's also a resource cache.
While your enemy is starving in the mud outside, you are inside, safe and dry, with months of stored food and fresh water.
Civilization began the moment we piled rocks to say 'No'.
Wow, I never realized walls are so OP.
It negates the number advantage, but everything in warfare has a tradeoff and counter.
And the counter to walls is...?
...I'll tell you next time. Anyway, your RTS game is bricked. You should start a new match.