Season 4
EP03 - Catapult (The First Artillery)
Understand the catapult as the first true artillery in siege warfare history. Learn the torsion and tension mechanics that enabled ancient armies to project force over walls without direct assault.
S4-EP03: Catapult (The First Artillery)
Look at the beautiful castles, Kurumi!
We peaked in the 14th century. Why do we live in these fragile, boring boxes now? If we just kept building handsome castles, we'd all be perfectly safe!
You think we stopped building castles because society lost its sense of aesthetics?
You literally taught me this! "Walls neutralize numbers"! "Defense builds empires"! Turtling and camping the high ground is the flawless RTS strat!
You're looking at a castle and seeing a fairy tale. I'm looking at a castle and seeing a mathematically doomed hitbox.
Here's why "Siege Warfare" got into the "Hall of Fame".
Recall, the Wall is OP because it forces the enemy to spend their biological energy fighting gravity just to reach you.
The defender spends zero energy. The attacker exhausts himself. A great asymmetrical advantage indeed.
Exactly! The units inside get a permanent terrain buff! As long as you stay on the wall, the melee attackers can never have enough stamina to beat you!
Correct. Biological energy couldn't break the wall.
So the attackers realized they needed to stop relying on muscle... and start using physics exploits.
What is he doing? He's completely out of aggro range.
He is creating an energy battery. It's called Torsion.
By mechanically twisting those fibers, he is slowly storing potential energy. He is doing exactly what you do when you draw a bow, but scaling it beyond the limits of a human skeleton.
You thought gravity was your exclusive ally because you were standing on a tall rock?
Gravity also works for free for your enemy.
Look, your enemy just lobbed a rock at you.
Now, he is using gravity to accelerate the momentum of the rock to crush your walls.
Whoa!
So what? It's a catapult. It dented the wall. I have villagers! I can repair it!
My wall HP pool is massive. He's just doing chip damage. I can out-heal that all day!
"Chip damage?"
Torsion engines were just the beta test.
Watch what happens when the attackers figured out how to fully weaponize "Gravity" as an attack vector.
The Trebuchet doesn't use twisted ropes. It uses a counterweight.
Castles use gravity for defense. The Trebuchet uses gravity for offense.
They lift 10T of weight into the air. When they drop it, the potential energy of the falling mass creates enough power to lob massive rocks.
Does that still look like a rock to you?
Aaaaaaaa!
Build it higher! Make the walls thicker! Add another layer of stone!
You still don't understand you have been physics-checked by your opponent?
A castle is a static object. It cannot strafe. It cannot dodge-roll. It is locked to a permanent set of XYZ coordinates.
In any competitive game, if you stand perfectly still in the open... even the lowest-tier sniper will eventually headshot you.
A siege engine doesn't need to be accurate on the first shot. Or the second.
Because you aren't moving, you are granting the enemy infinite, uninterrupted attempts to calibrate their math.
TICK. The Trebuchet counterweight drops. A boulder arcs beautifully through the sky, trailed by a glowing mathematical parabola. It smashes into the left side of the beautiful, romantic castle keep. Shez huddles in the corner, cowering.
It's just... a matter of time.
Yes. Your "high ground" advantage? Once artillery was invented, height became a fatal liability.
A taller wall isn't a better defense anymore. It is simply a larger hitbox. It just ensures the enemy can't miss, and that when the masonry fails, there is more debris to crush you underneath it.
Sitting in there... listening to the winch clicking... knowing exactly what's coming, and not being able to move out of the way...
That is why we stopped building castles. They ceased to be fortresses. They became highly expensive, intricately decorated death traps.
With the invention of Siege engines, the meta shifted from "Static HP" to "Mobility and Evasion." You can't out-armor physics. You can only try not to be where the math lands.
So much for the ultimate defense.
Castles were beautiful, Shez. But warfare doesn't care about aesthetics.
In a world of applied physics... a wall is just a target that doesn't move.
S4-EP03: Catapult (The First Artillery) (END)
EP02 - Arquebus and Firearms (Skill Nerf)
Discover how the arquebus and early firearms nerfed the skill requirements of medieval warfare. Learn how gunpowder democratized killing by removing decades of training and collapsing the feudal warrior class.
EP04 - Biowarfare (Infinite Scaling DPS)
Explore biowarfare as a weapon with theoretically infinite scaling damage potential. Learn why pathogens are the most cost-effective weapons ever conceived and why their uncontrollability makes them uniquely catastrophic.
