NelworksNelworks
Season 4

EP04 - Biowarfare (Infinite Scaling DPS)

Explore biowarfare as a weapon with theoretically infinite scaling damage potential. Learn why pathogens are the most cost-effective weapons ever conceived and why their uncontrollability makes them uniquely catastrophic.

S4-EP04: Biowarfare (Infinite Scaling DPS)
I solved it, Kurumi! I discovered a counterplay to the Trebuchet exploit!
If the enemy uses gravity and rocks to smash my walls... I just deny them the ammo!
I mined every single rock, boulder, and mountain in a hundred-mile radius and used them to build the wall!
The ultimate resource denial strat! They have the catapults, but zero projectiles! Checkmate! HAHAHAHA!
You spent the entire server wipe strip-mining the map to build a monolithic block of static HP.
You assume your opponent is an NPC with 70 IQ. You think that if you ban kinetic damage, they will simply stand outside your wall and pray for a meteor to fall on your castle.
You haven't patch the game. You just forced the meta to shift to "non-physical damage".
This is the Genoese trading outpost of Caffa. The year is 1346.
The Mongols have been sieging this city for over a year. And just like your little fantasy, they have a projectile problem.
See? They ran out of rocks! The Genoese successfully turtled! They win!
They didn't run out of rocks. They ran out of time and luck.
During this time, the Mongol army was hit by a massive, server-wide debuff. Yersinia pestis. The Bubonic Plague.
Hah! The plague. Nature griefed them. The siege is over.
Was it over?
Biowarfare isn't modern sci-fi. It doesn't require advanced genetics. You don't even need technology to make a bioweapon.
True engineers don't need a lab. They just need to look at a bug in the system and realize it's a feature.
Wait... if their army is dying of plague, how are they still attacking? They don't have the manpower to storm the walls.
They don't need to storm the walls. They don't need to damage to the stone.
A walled city is a closed ecosystem. The Mongols realized they didn't need to fight the enemy. They just needed to execute an Area Denial attack.
Are they... what are they putting in the sling?
Oh my god. They are loading bodies. That's disgusting!
They are converting their own graveyard into a self-replicating Damage-over-Time (DoT) spell.
You wanted to deny them rocks. So they used the only ammunition that was infinitely regenerating in their camp.
The city... the streets are too narrow...
Yes. The very walls that protect them from arrows will now ensure they cannot escape the payload.
The dead bodies hits the ground...and the Area of Effect spreads
You can't parry a virus.
But... it's just one body! They can clean it up!
Kinetic energy is static. A rock hits a wall, does its damage, and stops.
Biology is self-executing code. The fleas leave the corpse, bite a rat. The rat bites a human. The human coughs on ten other humans. The payload replicates itself infinitely inside the closed network.
Within days, the flawless defense of the wall became a tomb.
They didn't even breach the gate. The walls are completely intact.
The Mongols didn't need to break the hardware. They just corrupted the operating system. They made the city uninhabitable.
That's a war crime! It's cheating! You aren't even fighting the enemy military, you're just murdering the entire lobby!
"Cheating." "War crimes." These are moderation tools invented centuries later to pretend violence has rules.
They're retreating... The Mongols won.
The Mongols took the city. But the exploit they unleashed couldn't be patched.
Those fleeing Genoese ships carried the plague into the ports of Europe. It triggered the Black Death. A third of the continent's population was deleted from the server.
All because someone realized they could use a disease as ammo...
Rocks run out. Swords break. Walls crumble.
But biology scales infinitely. The cheapest soldier is a dead rat.
This is how "Biowarfare" got into the "Hall of Fame".
S4-EP04: Biowarfare (Infinite Scaling DPS) (END)