NelworksNelworks
Season 6

EP01 - Flamethrower (why was it not banned?)

Discover why flamethrowers were never internationally banned despite their horrific effects on bunker warfare. Learn the legal logic of weapons prohibition and why military utility rather than cruelty determines treaty inclusion.

I quit. I am uninstalling the military-industrial complex.
Everything is permabanned. Every single time I find a creative exploit, the server admins hit me with a Geneva Convention patch.
Gas? Banned. Blinding lasers? Banned. Mines? Banned.
The devs just hate it when I'm winning! They want me to just march my infantry into a meat grinder and trade HP fairly!
I bet if I even looked at a flamethrower, they’d instantly suspend my account for being sadistic.
"Oh no, you're burning people to death! That's too cruel!"
I’m not even going to try it. I know it's a war crime to just roast someone alive for the fun of it. The devs want me to play fair.
Who told you the flamethrower was banned?
Wait... it’s not?
But you said anything that causes unnecessary suffering or blights the map is banned! Fire does exactly that!
We covered this in the Permaban season. Fire obeys the laws of thermodynamics. When the fuel is gone, the fire ends. The map is instantly playable again.
The Protocol on Incendiary Weapons only restricts using fire near civilians. Against a military fortification? It is completely legal.
Okay... standard bullets won't pierce the concrete.
If I charge them directly, my troops get shredded by the machine guns. If I use gas, the wind might blow it back on me, and I catch a server ban anyway.
It's an unbreakable stall! The armor is too thick, and the hitbox (the slit) is too small to shoot through!
I literally cannot win fairly!
Exactly. When you cannot win fairly... you cheat.
You stop trying to penetrate the armor. You stop trying to shoot the soldiers.
You attack the environment itself.
Okay, but how does that help?
The slit is tiny! Even if he shoots fire at it, he’s just going to splash the outside of the concrete. He’ll never get enough fire inside the bunker to burn their hitpoints down!
You still think like a video game player, Shez. You think the flamethrower is just a gun that shoots red "Fire Damage."
The flamethrower does not shoot fire.
It shoots a thick, pressurized stream of jellied gasoline. It shoots a liquid.
And combustion—the act of that liquid burning—requires three things: Fuel, Heat, and Oxygen.
See? He missed!
The liquid just splashed against the concrete wall outside! The inside of the bunker is completely safe! They didn't even get singed!
I didn't need to get the fire inside.
I just needed the fire to be hungry.
A massive combustion reaction consumes thousands of liters of oxygen in a fraction of a second.
To feed that fireball outside, the fire pulls oxygen from the surrounding atmosphere.
And where is the nearest, most concentrated source of localized oxygen?
Oh my god... The air inside the bunker.
The fireball acts as an industrial vacuum. It instantly sucks the entire oxygen supply out of the enclosed concrete room.
And whatever air is left is rapidly replaced by carbon monoxide—the exhaust of the fire.
The soldiers do not burn. They do not scream. They just suffocate.
They... they suffocated. In seconds.
Exactly. The bunker's greatest strength—the fact that it is a thick, sealed, impenetrable box—just became its fatal flaw.
By sealing themselves inside to stop your bullets, they trapped themselves in a coffin.
You didn't attack their HP. You deleted the air in their room.
This is the essence of Asymmetric Warfare.
When the enemy builds a wall you cannot break, you do not beat your head against the wall. You ask "What does the enemy need behind the wall?"
I thought the flamethrower was just a sadistic torture device to melt infantry.
But its actually a crowd control AOE spell.
The server admins don't hate you for winning, Shez. They hate you for leaving your garbage (like mines and gas) on the server.
A clean physics exploit is perfectly legal.