NelworksNelworks
Season 6

EP03 - IED (the landmine that is still legal)

Understand why improvised explosive devices remain legal while factory-made anti-personnel landmines are banned. Learn how asymmetric warfare exploits the legal gaps in the Ottawa Treaty through improvisation.

No, no, no! My build order is too slow! They are already in my base!
They’re too fast! Their operational tempo is off the charts!
If you cannot match the enemy's speed, then you must destroy their momentum.
How?! With what?! My heavy units are too slow to catch them! My walls are too expensive!
If the enemy is a race car, you do not need to build a faster car.
You just need to convince the driver that every single inch of the racetrack might have spikes.
Whoa, whoa, no! Absolutely not!
We just had this conversation in S5-EP06! Landmines are a war crime! They get you permabanned!
A landmine doesn't know the war is over! It stays in the ground for fifty years and blows up a farmer's cow!
I am not griefing the server just to stop one stupid Zerg rush!
Very good. You remembered the lesson of the Ottawa Treaty.
We are not talking about burying ten thousand plastic discs to render a country uninhabitable. We are talking about surgically attacking the enemy’s brain.
This is your enemy. High-speed, high-momentum. Their entire strategy is built on overwhelming you before you can react.
And this is the counter-play. The Improvised Explosive Device (IED).
Okay. So one bomb. It’ll blow up the first truck. But the other fifty trucks will just drive right past it! You can’t stop a whole army with one firecracker.
You are correct. I did not stop the army.
I just hit the emergency brake.
What happens now? The soldiers can't sit in their trucks; they're a massive target. They have to dismount. They have to secure the area. They have to check for survivors. They have to clear the burning wreckage.
Their 60 MPH blitzkrieg just dropped to zero.
Okay, so you delayed them. You slowed them down for an hour. But eventually, they'll clear the road and start driving again!
Will they?
They have just received a new information: "This road is not safe."
You are not attacking their HP bar. You are not attacking their armor.
You are attacking their decision-making process.
Their original assumption—"The road is safe"—has been proven false.
Their new assumption is, "Everything is a trap."
A one-hour delay has now become a twelve-hour crawl.
Their speed advantage has been completely deleted from the server.
Does that can have a bomb under it? Probably not.
But what if it does?
They... they’re paralyzed. By a piece of garbage.
You didn't even need a second bomb. The memory of the first bomb is doing all the work.
This is Psychological Attrition.
The goal of the IED is to slow. To create hesitation. To make the enemy doubt every step, every decision, every object.
I don't need to kill you. I just need you to be afraid of doorknobs.
If I can make you spend five minutes checking every single doorknob in a building for a booby trap, I win by killing your tempo.
The conventional mine is a long-term, indiscriminate, economic weapon. That is why it is a war crime.
The IED is a short-term psychological weapon.
I'm just going to mine the front door.
Good. Target their assumptions.
It worked! They stopped!
Their blitz is completely dead! He’s scared!
I bought myself five minutes of peace... for the price of one cheap trap.
You didn't just buy time. You infected his decision-making with a virus called doubt.
He will play the rest of this match cautiously. His speed and APM no longer does anything for him.
Traps doesn't break the rule if you're using it to target and slow your enemy. You break the rule when you target everyone.